Summary
Charles Wickham is a Paris-based game designer and full-stack engineer with eight years’ experience building web and mobile systems, specializing in backend services and scalable architectures using Node.js, Kotlin, Docker, React and serverless AWS Lambda. He blends creative game design—currently leading play design and balancing for a collectible card game publisher—with rigorous engineering practices, advocating strong CI, testability and maintainability. His background includes building conversational platforms, cloud migrations and PDF-generating webservices for retail, and consulting roles where he delivered production-ready microservices and bots. Curious about immersive tech, he aims to pivot R&D or entertainment work toward AR/VR, and outside of work he competes across Europe in Magic: The Gathering while co-hosting a strategy-focused podcast.
7 years of coding experience
4 years of employment as a software developer
Electronics & IT Engineering, option Robotics and AI, Electronics & IT Engineering, option Robotics and AI at ECE. Ecole d'ingénieurs. Engineering School.
International Engineering Semester, Electronic Engineering, International Engineering Semester, Electronic Engineering at Kyungpook National University
French, English, German, Korean