Summary
Charles Yust is an executive design-technology leader with over a decade of experience creating immersive, human-centered experiences—from museum-scale installations to AR/VR and mixed-reality product platforms. As Executive Design Technology Director at frog San Francisco he leads the studio’s tech practice, driving multimillion-dollar engagements and growing XR capabilities across North America. He combines hands-on software development (C++, openFrameworks, ARKit, VR) with strategic solutions architecture and design research, having shipped work for SFMOMA, IKEA, Google, NASA and numerous cultural institutions. An MFA in Design & Technology informs his blend of craft and inquiry, and his team-open-sourced VR Care, a low-cost VR pain-distraction project that gained notable press. Known for translating experimental prototypes into production-ready installations, he thrives at the intersection of emerging tech, gestural interfaces, and data-driven storytelling.
9 years of coding experience
10 years of employment as a software developer
BS Computer Science, BS Computer Science at University of Minnesota Duluth
MFA Design and Technology, MFA Design and Technology at Parsons School of Design - The New School