Charlie Gracie

Gameplay Programmer at Independent

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Charlie Gracie is a gameplay programmer based in London with eight years of software experience and five years focused on C# Unity development, shipping numerous small prototypes and hobby titles on itch.io. He specializes in core gameplay systems, UI and level design, and enjoys turning constrained, minimal resources into clear, extendable game mechanics through his "Basic Games" series. Charlie has collaborated on jams and small teams—contributing systems, UI and AI fixes for protobox and Last Nexus—and is actively porting and integrating narrative tools like Ink and Tryrano Builder into Unity. Trained via GameDev.tv Udemy courses and Git/GitHub coursework, he pairs a film background (BA Film, University of Roehampton) with developer tooling skills to craft player-facing experiences. Notably, his workflow emphasizes rapid prototyping and playable design-first builds that can be expanded into more polished commercial projects.
code8 years of coding experience
bookUdemy Course, GitHub Ultimate: Master Git and GitHub Beginner to Master, Git/GitHub, Udemy Course, GitHub Ultimate: Master Git and GitHub Beginner to Master, Git/GitHub at Jason Taylor
bookBachelor of Fine Arts - BA Film, Film/Cinema/Video Studies, 2:1, Bachelor of Fine Arts - BA Film, Film/Cinema/Video Studies, 2:1 at University of Roehampton
bookUdemy course, Learn To Code By Making Games – Complete C# Unity Developer 2.0/3D, Udemy course, Learn To Code By Making Games – Complete C# Unity Developer 2.0/3D at GameDev.tv
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Github Skills (2)

javascript9
initializr8

Programming languages (3)

C#ApacheConfHTML

Github contributions (5)

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Contributions:48 pushes, 1 branch in 3 months
Rockyeahh/Spinning-Top-Game

Mar 2019 - Apr 2019

Contributions:3 commits, 1 push, 1 branch in 5 days
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