Chase Hutchens is a Senior Gameplay Engineer with 11 years of experience building networked multiplayer systems, engine tools, and backend services across client and server. He has led architecture and implementation for combat, game modes, state machines, and matchmaking at studios including tinyBuild and Blizzard, and currently drives gameplay engineering at Tech Tree Games. Chase blends deep C# and Unity expertise with TypeScript/Node.js backend work and hands-on cloud deployment (Azure/AWS), having integrated PlayFab, Epic Online Services, and MultiPlay for live ops and fleet scaling. As a founder of Chazix LLC and an early Unity Asset Store publisher, he brings entrepreneurial product focus and tooling discipline to shipping demos and live titles. Known for mentoring teams and optimizing multiplayer authority and sync strategies, he pairs system-level thinking with a developer-first approach to pipelines and CI. Based in Lake Elsinore, CA, he treats programming as a creative outlet, routinely turning complex design intent into playable, robust experiences.
11 years of coding experience
9 years of employment as a software developer
Bachelor’s Degree Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Bachelor’s Degree Bachelor of Science in Computer Science in Real-Time Interactive Simulation at DigiPen Institute of Technology
Associate’s Degree Computer Science, Associate’s Degree Computer Science at Highline College
Computer Programming, Computer Programming at Puget Sound Skills Center
U3d is a cross-platform set of tools to interact with Unity3D from command line.
Contributions:2 PRs, 2 pushes in 1 year 4 months
interactunitycross-platformunity3dcli
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