Cheyne Anderson is a seasoned software engineer with a decade of experience building games and real-time applications, with deep strengths in software architecture and performance optimization. His career spans roles at Bally Technologies, Amazon, Google, and City State Entertainment, where he delivered engine features, asset pipelines, editor tooling, and client-side systems. Cheyne blends hands-on C++/C#/Unity work with pragmatic collaboration with artists and other stakeholders to shape tools around creative workflows. He’s comfortable researching and inventing — having spent a sabbatical designing a programming language and shipping personal simulations and games — and learns new technologies rapidly on the job. Based in Bothell, WA, he’s currently happily employed and focused on production-quality, real-time systems.
10 years of coding experience
8 years of employment as a software developer
Bachelor in Computer Science, Real-Time Interactive Simulation, Mathematics, Bachelor in Computer Science, Real-Time Interactive Simulation, Mathematics at Digipen Institute of Technology
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