Chinmay Garde

Software Engineer at Applied Intuition

San Francisco, California, United States
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Summary

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Chinmay Garde is a seasoned software engineer with 15 years of experience specializing in cross-platform mobile frameworks and low-level graphics backends. Based in San Francisco, he spent a decade at Google advancing Flutter’s Impeller rendering backend and contributing critical Metal and Vulkan shader parsing, buffer, and texture handling improvements. His open-source work surfaces in high-profile projects like Skia and Flutter, where he enhanced Metal backend compatibility and cross-context texture preparation for iOS and macOS. Prior to Google he built cross-platform Cocoa Touch implementations at Apportable, enabling iOS apps to run on Android with minimal changes—demonstrating a deep practical understanding of graphics, performance, and platform gaps. Now at Applied Intuition, he continues to apply graphics and systems expertise to complex engineering problems while maintaining a habit of shipping low-level optimizations that quietly improve compatibility and stability across platforms.
code15 years of coding experience
job15 years of employment as a software developer
bookBE Computer Science, BE Computer Science at Manipal Institute of Technology
bookMSIT Engineering Mobility, MSIT Engineering Mobility at Carnegie Mellon University
languagesEnglish, Hindi
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Stackoverflow

Stats
3,667reputation
354kreached
30answers
10questions
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Github Skills (22)

vulkan10
c-language10
ios10
shader10
rendering10
graphic10
render10
c1710
macos10
opengl-es10
cpp10
cprogramming-language10
api-design9
objective-c9
graphics-programming9

Programming languages (9)

JavaC++ShellCSSCGoObjective-CPython

Github contributions (5)

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flutter/engine

Jun 2015 - Jan 2023

The Flutter engine
Role in this project:
userBackend Developer & Graphics Engineer
Contributions:2732 reviews, 1787 commits, 2940 PRs in 7 years 8 months
Contributions summary:Chinmay's contributions focused on low-level graphics engineering and backend development within the Flutter engine. They primarily worked on implementing and refactoring the Impeller rendering backend, evidenced by changes to vertex and fragment shaders, pipeline construction, and the structure of the graphics API. Their contributions involved substantial code modifications within the core rendering components, including buffer management, texture handling, and the implementation of features such as stencil operations and text rendering.
flutterflutter-enginec-plus-plus
flutter/flutter

Jun 2015 - Dec 2021

Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Role in this project:
userBack-end Developer
Contributions:66 reviews, 234 commits, 236 PRs in 6 years 6 months
Contributions summary:Chinmay is working on the Impeller rendering backend, a cross-platform graphics rendering engine for Flutter. The commits focus on improving the compiler's ability to parse and reflect shader code, specifically for Metal and Vulkan backends, by correctly identifying and parsing member names, handling subpass inputs, and ensuring correct uniform alignment. The commits also include adding utility methods to help. The changes also include preparing a test harness.
skiaiosmobilemobile-gamemacos
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