Summary
Chloe Thompson is a multidisciplinary software and sound designer with a decade of experience building responsive web applications and immersive XR/VR experiences. As a member of Onassis ONX and a Max Certified Trainer, she blends full-stack skills (Ruby on Rails, Node, JavaScript, HTML/CSS) with creative coding tools (Unity, Cinema4D, Processing, Pure Data, Arduino) to realize interactive installations and spatial audio projects. Her work spans production, R&D and teaching—she’s led sound design for Meow Wolf exhibits, engineered wave field synthesis for multi-speaker arrays, and co-taught browser-based generative music courses. Comfortable in both agile product teams and hands-on fabrication, Chloe pairs technical rigor with a curator’s sense for narrative and audience interaction. She thrives on puzzles and iterative collaboration, often stretching projects by integrating microcontrollers, spatial audio, and web-first interfaces in unexpected ways. Based in New York, she brings an artist-engineer perspective that turns experimental ideas into deployable, experiential systems.
10 years of coding experience
5 years of employment as a software developer
Bachelor of Science, Cultural Anthropology, Computer Sciences, Indigenous Nations Studies, Bachelor of Science, Cultural Anthropology, Computer Sciences, Indigenous Nations Studies at Portland State University
Transfer, General Studies, 4.0 GPA, Transfer, General Studies, 4.0 GPA at Portland Community College
English