Chong Zhou is a pragmatic software engineer with 10+ years building high-performance C/C++ systems for mainframe and distributed environments, currently contributing to Broadcom’s OpenMainframe/Zowe efforts from Prague. He brings deep experience in build engines, program profiling and debugger tooling, and has been one of the initial architects of a modern script-based mainframe build product. Comfortable across Windows and Linux stacks, he also leverages JavaScript, Java and Go where needed and has led small teams to ship consumer-facing multimedia software earlier in his career. Known for digging into low-level debugging and performance problems, he blends hands-on coding with a strong operational mindset and a long-term commitment to craftsmanship.
10 years of coding experience
17 years of employment as a software developer
Bachelor of Science (BSc), Computer Science and Technology, Bachelor of Science (BSc), Computer Science and Technology at North China University of Technology
Master of Science (MSc), Computer Game Engineering, Master of Science (MSc), Computer Game Engineering at University of Newcastle-upon-Tyne
An elegantly implemented toy HTTP server for C and C++
Contributions:47 commits, 2 PRs, 24 pushes in 3 months
cppascii-arttoyserverhttp-server
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