Chris Babcock

Senior Platform Programmer

Cary, North Carolina, United States
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Summary

👤
Senior
Chris Babcock is a Senior Platform Programmer with over 25 years of deep experience in 3D engine and tools design, spanning software-rendered pipelines to modern hardware acceleration on Direct3D and OpenGL/OpenGL ES. A co-founder of Icarus Studios and an early architect on the Fallen Earth MMO, he has hands-on experience taking engine technology from prototype to commercial release and through an acquisition. At Epic Games since 2014, he focuses on platform-level systems that bridge low-level graphics, performance engineering, and cross-platform compatibility. His background also includes embedded firmware and hardware design work with Atmel AVR and Microchip PIC platforms, reflecting a comfort across silicon, firmware, and high-level engine code. Based in Cary, North Carolina, he combines veteran engineering judgment with a practical maker’s mindset, often spotting hardware-software tradeoffs others miss.
code11 years of coding experience
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Github Skills (16)

epic10
unreal10
blueprint9
animation9
unreal-engine-48
game-development8
kotlin5
development-kit4
android4
surface-duo3
testing3
sdk2
gradle2
google-play2
google-play-games1

Programming languages (1)

C++

Github contributions (5)

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ue4plugins/AndroidCamera

Dec 2015 - Dec 2015

Contributions:2 commits, 1 push, 1 branch in 1 day
chenyong2github/UnrealEngine

Jan 2020 - Jul 2022

基于官方4.26版本的修改库
Contributions:286 commits in 2 years 6 months
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Chris Babcock - Senior Platform Programmer