Chris Brough is a Senior Software Engineer with 13 years of experience building developer tools and interactive experiences at Apple, currently working on Xcode and Swift Playgrounds with a focus on AI developer experiences. He blends systems-level C++ expertise and Swift UI/UX sensibilities to deliver core infrastructure, tooling, and design work that improves how developers create and learn. Prior roles on Maps and in the game industry (Square Enix Montreal, MunkyFun) give him a strong background in rendering, gameplay systems, scripting, and performance-critical code. Based in San Francisco, he’s comfortable moving between low-level engine work and high-level product design to ship polished developer-facing features. Notably, his career path includes hands-on construction design early on, reflecting a practical, maker-oriented approach to problem solving.
13 years of coding experience
5 years of employment as a software developer
Bachelor of Science Game Programming, Bachelor of Science Game Programming at Champlain College
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