Summary
Chris Buchanan is a Senior Software Engineer specializing in real-time audio and acoustic systems, currently delivering advanced audio features for PlayStation at Sony Interactive Entertainment. With a BSc in Mathematics and an MSc (Distinction) in Acoustics & Music Technology from the University of Edinburgh, he transitioned from seismic signal processing at CGG into audio R&D, combining rigorous mathematical grounding with practical DSP expertise. He has led speech and singing synthesis projects at CereProc, freelanced core DSP for boutique audio companies like Goodhertz and Signum Audio, and published research in 3D audio and emotional voice synthesis. His work spans audio accessibility, 3D audio, real-time acoustic propagation and mastering, with a research focus on structural modelling of HRTFs and interactive acoustics. Colleagues know him for translating academic research into production-grade audio features for games and plugins, and for a rare blend of signal-processing depth with hands-on systems engineering. Based in Edinburgh, he brings a decade of cross-disciplinary experience bridging research, product R&D and real-time DSP implementation.
10 years of coding experience
8 years of employment as a software developer
Master of Science (MSc) Acoustics & Music Technology, Master of Science (MSc) Acoustics & Music Technology at The University of Edinburgh
Banbridge Academy
English, French