Chris C

Embedded Systems Engineer at FIRST RF

Arvada, Colorado, United States
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Summary

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Rockstar
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Chris C is an embedded systems engineer with 13 years of hands-on experience designing and shipping hardware-software products across industries, currently building RF-focused solutions at FIRST RF and teaching graduate electrical engineering at the University of Colorado Boulder. He excels across the full embedded lifecycle—from circuit and PCB considerations to low-level firmware—and has held senior roles at Copper Labs and Eaton where he tackled complex firmware and systems integration challenges. Comfortable in fast-paced environments, Chris pairs practical, results-driven engineering with a curiosity for novel techniques and continuous learning. His background includes customer-facing technical roles (Apple Genius), giving him a pragmatic perspective on usability and support in product development. Based in Arvada, Colorado, he also maintains an alternate GitHub persona (llvm-beanz), suggesting an interest in tooling or compiler-related experimentation beyond day-to-day work.
code13 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science - BS, Bachelor of Science - BS at University of Colorado Boulder
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Github Skills (15)

hosts9
shader9
llvm-clang9
hlsl9
cpp8
bgfx8
directx8
wgsl8
clang7
llvm7
compiler5
swift3
lldb3
programming-language2
xcode1

Programming languages (2)

C++TeX

Github contributions (4)

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microsoft/hlsl-specs

Sep 2022 - Sep 2022

HLSL Specifications
Contributions:2 commits, 2 pushes, 2 branches in 22 days
specificationshlsl
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:1 review, 1 commit, 1 PR in 1 day
directx-shader-compilercppclangbgfxhosts
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Chris C - Embedded Systems Engineer at FIRST RF