Chris Coutinho is a freelance game developer and VR specialist based in Mumbai with a decade of professional experience and three years focused on building immersive Virtual Reality and mobile experiences using Unity, C#, SOLID principles, and design patterns. He balances hands-on development—shipping interactive projects through GameWorks and teaching game development at Emeritus India—with backend engineering contributions to open-source tools like meshio, where he enhanced Gmsh support and higher-order mesh elements. His background spans industrial project and team leadership roles, giving him practical systems-thinking and project delivery chops uncommon in many indie developers. Trained at NYU Tandon and Goldsmiths with focused VR and hand-tracking certifications, he brings both academic depth and applied pedagogy to complex interaction design problems.
10 years of coding experience
1 year of employment as a software developer
AR-VR Development and 3D Graphics, Virtual and Augmented Reality, AR-VR Development and 3D Graphics, Virtual and Augmented Reality at NYU Tandon School of Engineering
Unity Core Interaction Programming, Unity Core Interaction Programming at Coursera
Bachelors, Math and Economics, Bachelors, Math and Economics at University of Mumbai
Advanced Computer Systems Management, Computer Programming, Advanced Computer Systems Management, Computer Programming at NIIT Pune
Virtual Reality Hand tracking & Interaction Design, Virtual Reality, Virtual Reality Hand tracking & Interaction Design, Virtual Reality at XR Bootcamp (HOLONAUTIC)
Virtual Reality 3D Interactive Design and Social VR, Virtual Reality 3D Interactive Design and Social VR at Goldsmiths, University of London
Contributions:6 commits, 3 PRs, 9 comments in 6 months
Contributions summary:Chris primarily focused on enhancing the `meshio` library's functionality related to reading and handling mesh data in the Gmsh format. They added support for various new element types, including higher-order elements and implemented features to incorporate cell and field data. Further work addressed existing issues, such as an issue related to unnamed physical groups, and correcting variable definitions to improve code stability. These changes expanded the library's capabilities for processing diverse mesh formats.
Contributions:29 PRs, 65 pushes, 20 branches in 11 months
terraform-provider
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