Chris Coxe is a seasoned C/C++ software engineer with 12 years of industry experience building real-time, high-throughput, low-latency systems for market surveillance and exchange connectivity. He spent over a decade at SMARTS/NASDAQ OMX developing multi-threaded data feed connectors and converters across Linux/UNIX/Windows/Solaris environments, working end-to-end from requirements and design to production support. Comfortable across gcc/g++, Visual Studio, Boost and modern C++ idioms, he focuses on robust, performance-critical engineering for equities, options, futures and market news feeds. Outside of trading systems he contributes to open-source C++ projects (notably BWAPI for StarCraft) fixing stability and compiler issues, reflecting a pragmatic attention to low-level detail. Currently focused on personal projects and AI/AGI research interests, he’s open to contact from fellow enthusiasts and occasional future opportunities. A background in computer science from the University of Bath underpins his strong foundation in algorithms and systems-level thinking.
12 years of coding experience
14 years of employment as a software developer
Bsc. Computer Software Technology, Computer Science, Second Class Honours First Division, Bsc. Computer Software Technology, Computer Science, Second Class Honours First Division at University of Bath
Contributions:13 commits, 2 PRs, 3 pushes in 5 years 9 months
Contributions summary:Chris primarily contributed to bug fixes and code improvements within the BWAPI codebase, a C++ API for the game StarCraft. Their work involved addressing issues related to game mechanics, specifically within the auto-menu functionality. These changes include fixing crashes and instability related to map transfers and game launching in the context of multiple BWAPI instances, and involved changes to game logic. The user also addressed compiler issues and improved code consistency by adding "this->" prefixes to member variables.
Contributions:5 releases, 34 commits, 25 pushes in 2 years 6 months
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