Summary
Chris Cross is a veteran game designer and studio leader with over three decades in interactive entertainment and a decade of formal experience managing studios, teaching, and founding gaming startups. As owner of Princess Hermit, LLC and former Studio Game Design Director at Heavy Iron and Creative Director roles at Genvid and Nexon, he blends hands-on design, project oversight, and commercial publishing know-how across console, mobile, and live-service titles. He has guided large teams and franchises through platform shifts and monetization strategies, and has a track record of creating core design processes adopted at studio and corporate levels. Chris also brings entrepreneurial chops—founding multiple companies and teaching game design including VR outputs—plus hands-on QA roots from early Blizzard work that inform his pragmatic, systems-driven approach. Based in Agoura Hills, CA, he is skilled at translating creative vision into operational practice, often spotting sustainable business models in emergent gameplay and platform trends.
10 years of coding experience
24 years of employment as a software developer
University of California, Los Angeles
English