Chris Djali is a computer graphics engineer with 10 years' experience, a Computer Science with Physics graduate from the University of Cambridge, and currently working freelance after four years at WRLD. He specialises in graphics programming—OpenGL (fixed-function and GLSL), OpenSceneGraph and raytracing—and has led main graphics development for the open-source OpenMW engine while contributing tooling improvements to Mod Organizer 2. Chris combines engine-level backend work (build scripts, MSVC prebuild tweaks, resource/config handling) with shader and rendering systems expertise, making him effective across both tooling and runtime rendering challenges. Based in Wigan, he prefers open-source collaboration (more active on GitLab) and has a track record of modernising legacy code by removing deprecated APIs and simplifying developer workflows. Notably, his contributions make it easier to run compiled binaries directly and streamline resource/config distribution—practical improvements that quietly speed up development and adoption.
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Back-end Developer
Contributions:42 reviews, 717 commits, 66 PRs in 6 years 7 months
Contributions summary:Chris's contributions focused on improving the build scripts and configuration files, making it easier to run compiled binaries directly without modification. These changes include modifications to the MSVC prebuild script to copy resources and configuration files, and modifications to how the settings files are loaded and saved. Additionally, the user made changes to remove deprecated API calls within code files.
Contributions:13 pushes, 13 branches in 2 years 5 months
umbrellamodorganizer
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Chris Djali - Computer Graphics Engineer at Freelance