Summary
Chris Donnelly is a Senior Engine Programmer with nine years of hands-on C/C++ experience building and maintaining CryEngine for PC and console titles, notably contributing to Hunt: Showdown 1896 and major CryEngine upgrades. He specializes in core engine architecture, multithreading, renderer and swapchain work, I/O and logging optimization, and input-system design that supports diverse and custom devices—including motion-sensing and immersive hardware like Kinect and Oculus. A pragmatic problem-solver, he pairs deep systems-level competence with strong mentorship and onboarding of junior engineers, and a background in tooling (source indexing, symbol management, profilers) that keeps large codebases maintainable. Based in the Frankfurt Rhine-Main area, he brings a lifelong passion for games and hardware to producing performant, accessible engine features and debugging infrastructures.
9 years of coding experience
8 years of employment as a software developer
Master of Science - MS, Computer Science for Video Games Development, Master of Science (MSc) with Merit, Master of Science - MS, Computer Science for Video Games Development, Master of Science (MSc) with Merit at The University of Hull
Bachelor of Science - BS, Computer Systems Networking and Telecommunications, Undergraduate Certificate of Higher Education, Bachelor of Science - BS, Computer Systems Networking and Telecommunications, Undergraduate Certificate of Higher Education at University of Aberdeen
Master of Science - MS, Computer Graphics, Postgraduate Diploma, Master of Science - MS, Computer Graphics, Postgraduate Diploma at TEESSIDE UNIVERSITY
GNVQ (Advanced, Level 3), Information Technology, Advanced (level 3) Merit, GNVQ (Advanced, Level 3), Information Technology, Advanced (level 3) Merit at East Durham College
GCSE, 10 Grades, A-D, GCSE, 10 Grades, A-D at St Bede's RC Comprehensive School, Peterlee
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