Chris Ettner is a Senior Software Engineer and computer graphics specialist with six years of professional experience, currently advancing rendering and gameplay engine architecture at Warner Bros. Games. He brings end-to-end expertise across system-level design and low-level graphics pipeline implementation, having delivered on multiple hardware targets and frameworks. Chris’s background in physics and computer engineering grounds a methodical approach to performance-sensitive systems and real-time rendering problems. He has navigated roles from embedded and aerospace software at Astronautics to high-profile game engineering, showing adaptability across domains. Known for generating practical design ideas throughout the development lifecycle, he pairs hands-on coding with system architecture thinking. Based in Racine, Wisconsin, he combines studio-scale game engineering experience with a practical electrical and fieldwork foundation that informs his hardware-aware solutions.
6 years of coding experience
8 years of employment as a software developer
Bachelor of Arts (B.A.), Physics, Bachelor of Arts (B.A.), Physics at Carthage College
Bachelor of Science (B.S.), Computer Engineering, Bachelor of Science (B.S.), Computer Engineering at University of Wisconsin-Milwaukee
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Chris Ettner - Senior Software Engineer at Warner Bros. Games