Chris Ettner

Senior Software Engineer at Warner Bros. Games

Racine, Wisconsin, United States
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Summary

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Senior
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Top School
Chris Ettner is a Senior Software Engineer and computer graphics specialist with six years of professional experience, currently advancing rendering and gameplay engine architecture at Warner Bros. Games. He brings end-to-end expertise across system-level design and low-level graphics pipeline implementation, having delivered on multiple hardware targets and frameworks. Chris’s background in physics and computer engineering grounds a methodical approach to performance-sensitive systems and real-time rendering problems. He has navigated roles from embedded and aerospace software at Astronautics to high-profile game engineering, showing adaptability across domains. Known for generating practical design ideas throughout the development lifecycle, he pairs hands-on coding with system architecture thinking. Based in Racine, Wisconsin, he combines studio-scale game engineering experience with a practical electrical and fieldwork foundation that informs his hardware-aware solutions.
code6 years of coding experience
job8 years of employment as a software developer
bookBachelor of Arts (B.A.), Physics, Bachelor of Arts (B.A.), Physics at Carthage College
bookBachelor of Science (B.S.), Computer Engineering, Bachelor of Science (B.S.), Computer Engineering at University of Wisconsin-Milwaukee
languagesEnglish
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Github Skills (7)

unreal9
quake8
engine7
scale7
game-development6
unreal-engine-46
game-engine5

Programming languages (1)

C++

Github contributions (4)

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cettner/Control_Alt_Delete

Jan 2020 - Dec 2022

Small Scale Unreal Engine Game Development
Contributions:171 commits, 574 pushes, 23 branches in 2 years 11 months
unreal-engineunrealscalegame-developmentblueprints
cettner/FlockingSystem

Jan 2023 - Jun 2023

Contributions:33 pushes in 5 months
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Chris Ettner - Senior Software Engineer at Warner Bros. Games