Summary
Chris Foster is a veteran game designer and programmer with over 30 years of experience shipping AAA titles, leading and scaling design teams, and teaching game design at the university level. He blends hands-on Unity and C#/C++ prototyping with systems thinking—specializing in music games, motion controls, playful real-time simulations, and LLM prompt engineering. Chris has taken projects from concept to release across console, PC, mobile, VR, and web, including award-winning indie work he built with his son and a machine-learning driven roleplay platform launched to early access. Comfortable both defining high-level vision and digging into nitty-gritty implementation, he also brings product-savvy analytics experience from BI roles and a knack for extracting atomic mechanics to inform level and progression design. Based in Belmont, MA, he’s especially interested in focused, creative teams building unique interactive experiences that mix narrative, UX, and emergent play.
10 years of coding experience
16 years of employment as a software developer
Bachelor of Arts (B.A.), Film Studies, Bachelor of Arts (B.A.), Film Studies at Wesleyan University