Chris Friesen

Chaska, Minnesota, United States
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Summary

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Rockstar
Chris Friesen is a pragmatic full-stack web developer with 14 years of experience building and polishing web applications using modern practices across C#, Ruby, and JavaScript. Based in Chaska, Minnesota, he pairs hands-on Rails and .NET work with a strong front-end focus, having shipped features and squashed bugs end-to-end at companies from GE to WorkSimple. An avid self-learner and open-source contributor, Chris has enhanced the Urho3D game engine editor with UI improvements like multi-viewport support and camera controls, showing an eye for developer tooling and UX. He values working with smart, collaborative teams and brings an owner’s mindset from running his own shop and automating corporate systems earlier in his career.
code14 years of coding experience
job3 years of employment as a software developer
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Stackoverflow

Stats
1reputation
0reached
1answer
0questions
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Github Skills (18)

c-language10
game-engine10
ui-design10
uid10
front-end-development10
engine10
game-development10
cprogramming-language10
game-dev9
3d-graphics9
cpp9
3d7
2d7
ruby-on-rails6
asp-net6

Programming languages (11)

SmartyC#C++CSSCJavaScriptGoLua

Github contributions (5)

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urho3d/urho3d

Oct 2013 - Mar 2015

Game engine
Role in this project:
userFull-stack Developer
Contributions:61 commits, 6 PRs, 8 pushes in 1 year 5 months
Contributions summary:Chris primarily contributed to the Urho3D game engine's editor, enhancing its functionality and user interface. Their work included implementing a secondary left sidebar, adding a tooltip style, integrating multiple editor viewports, and adding camera settings. They also added features such as recent scene loading and a mousewheel zoom option.
angelscriptcppgamegamedev2d
friesencr/Urho3D

Jan 2014 - Oct 2015

Contributions:80 commits, 91 pushes, 7 branches in 1 year 10 months
gamedevgame-developmentrenderingopenglcross-platform
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Chris Friesen