Chris G is a seasoned software engineer based in Seattle with 14 years of experience building backend systems and a strong foundation in computer forensics and security. He specializes in Ruby on Rails and test-driven development (RSpec, Cucumber) while remaining polyglot across Java, C-family languages, PHP, and web technologies. His tool fluency spans Vim, Git, CI, EnCase, SQL and embedded toolchains, reflecting hands-on experience from web apps to low-level and hardware-adjacent work. An active contributor to game-engine projects like Card-Forge, he has implemented complex rule logic, AI behaviors, and novel mechanics such as Meld and Defender—demonstrating comfort designing domain-specific engines. With an MS and BS in Computer Science from USC, he pairs academic rigor with practical problem-solving, and brings an unexpected blend of security-minded engineering and creative interests in music and sports.
14 years of coding experience
B.S., Computer Science, B.S., Computer Science at University of Southern California
M.S., Computer Science, M.S., Computer Science at University of Southern California, Viterbi School of Engineering
An unofficial rules engine for the world's greatest card game.
Role in this project:
Back-end Developer
Contributions:14 releases, 323 reviews, 2398 commits in 11 years 7 months
Contributions summary:Chris's primary focus was on enhancing the game's core mechanics, as evidenced by the modifications to card states, triggers, and game actions. Their contributions include implementing the "Defender" attribute for cards, refining zone changes, and fixing bugs related to card interactions. Moreover, the user's work on the game's AI logic and the introduction of new features like "Meld" reveal a significant contribution to the backend logic and game rules.
An unofficial rules engine for the world's greatest card game.
Contributions:122 pushes, 1 branch, 1 tag in 2 years 1 month
greatestcard-gamerulesrules-enginetabletop
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