Chris Game is a seasoned software engineer with over 18 years of hands-on development experience and a 12-year focused professional track record, currently building resilient products at CrowdStrike. He specializes in full-stack web applications with deep expertise in Ember and data-driven visualisations (d3.js), and has a pragmatic knack for taking ideas through development, release and long-term performance tuning. Chris has a strong history of improving engineering practices—introducing automated testing, CI/CD, and effective mocking strategies—and is the go-to debugger for complex Ember apps. He’s comfortable across languages and stacks (Java, Ruby, JavaScript) and has repeatedly influenced tooling and process choices to boost team productivity and ownership. Outside work he dedicates downtime to sharpening technical skills and contributing to open-source, reflecting a continuous-improvement mindset that benefits both product quality and developer growth.
Contributions:1 PR, 37 pushes, 1 branch in 9 years 10 months
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