Principal Software Engineer Manager - Minecraft Bedrock at Microsoft
Seattle, Washington, United States
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Summary
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Chris Glein is a Principal Software Engineering leader based in Seattle with nearly two decades of experience building flagship UI platforms and teams at Microsoft, currently leading engineering for Minecraft Bedrock. He combines deep hands-on expertise across rendering, input, layout, and controls with a designer’s eye—having shipped major UI frameworks such as WinUI and React Native for Windows used by Office, Xbox and other high-profile partners. Known as a thoughtful, emotionally perceptive manager and prolific coach, he has mentored hundreds of engineers and driven notable culture and delivery improvements across large, distributed organizations. Chris has repeatedly taken projects from incubation to long-term support, creating prototypes, infrastructure, and rigorous release SLAs (including turning multi-month latency into a weekly cadence). An active contributor to open source UI work, his code improved accessibility, keyboard navigation, and high-contrast rendering in widely used repos like microsoft-ui-xaml and react-native-windows. Outside of core engineering, he publishes game design and community leadership work, reflecting a long-standing passion for interactive experiences.
9 years of coding experience
24 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Washington
WinUI: a modern UI framework with a rich set of controls and styles to build dynamic and high-performing Windows applications.
Role in this project:
Front-end Developer
Contributions:9 reviews, 91 commits, 32 PRs in 2 years 9 months
Contributions summary:Chris primarily contributed to the front-end aspects of the WinUI framework, focusing on the `NavigationView` control. Their work included implementing new features, fixing bugs related to keyboard navigation, and ensuring correct rendering in high-contrast modes. The user also addressed issues with the visibility of the pane and pane title, and incorporated new assets for test pages. The changes involved modifications to XAML, C++, and C# files related to the UI components and their interaction.
A framework for building native Windows apps with React.
Role in this project:
Front-end Developer
Contributions:163 reviews, 10 commits, 36 PRs in 3 years 3 months
Contributions summary:Chris primarily contributed to the Fabric implementation within the React Native Windows repository. Their work focused on enhancing the TextInput component by adding features such as multiline support, secure text entry (password masking), and editable state control. They also addressed platform-specific color resolution and improved the accessibility features of text components, ensuring the text value is used as the default accessibility name. The user also fixed a bug in border rendering.
dotnetreactuwpxboxwindows
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Chris Glein - Principal Software Engineer Manager - Minecraft Bedrock at Microsoft