Summary
Chris Glover is a software engineer with 12 years of experience specializing in games, graphics, and online systems, currently building at Apple after senior and staff engineering roles at Google. He has deep expertise in graphics API design, modern rendering pipelines, physics simulation, and authoring tools, coupled with hands-on experience optimizing CPU, GPU, and network performance for live online gameplay. His background spans leading engine development at studios like Defiant and Avalanche and shipping systems at AAA publishers such as Capcom and Electronic Arts, giving him a rare blend of real-time graphics and large-scale service engineering. Based in London, he combines low-level performance tuning with protocol and systems design, and is comfortable moving between graphics stacks and networked backend challenges. An implicit strength is translating demanding game-engine constraints into robust, production-grade solutions that scale across platforms and online services.
12 years of coding experience
23 years of employment as a software developer
Bachelor of Science (B.Sc.), Computing Science, Bachelor of Science (B.Sc.), Computing Science at Thompson Rivers University