Chris Gong is a Senior Software Engineer with nine years of experience building scalable backend systems and game-related tooling, currently developing an AI agent assistant for Unreal Engine. Based in the New York City area, he brings production experience from Bloomberg and healthcare-focused data streaming and search systems at Optum, working with Java, Kafka, Spark, Scala, Spring Boot, and Elasticsearch. His background blends systems engineering with hands-on maker and hardware projects from Rutgers, where he managed a makerspace and built Arduino/XBee wearable game prototypes, reflecting a practical comfort with both software and physical computing. Chris has also shipped full-stack and voice-driven prototypes using React, Node.js, AWS Lambda, and Dialogflow, showing a knack for rapid iteration across platforms. He’s particularly interested in multiplayer solutions in games, combining backend expertise with gameplay tooling to bridge server-scale concerns and developer-facing UX.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, 3.803, Bachelor of Science (B.S.), Computer Science, 3.803 at Rutgers University-New Brunswick
A remake of the popular mobile game, Flick Shoot, made using Swift and SceneKit
Contributions:55 commits, 3 PRs, 53 pushes in 1 month
mobile-gameremakeswiftiosshoot
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Chris Gong - Senior Software Engineer at Bloomberg LP