Summary
Chris Gorman is a seasoned CTO and graphics software veteran with 13+ years leading GPU-accelerated product development for broadcast and film, and prior architecture experience at Intel dating back to the 1990s. He specializes in realtime 3D graphics, advanced DX9/10 shader development, GPGPU algorithms, and high-performance, multithreaded implementations for tasks like motion-compensated framerate conversion, deinterlacing, HDR conversion, and film-grain simulation. At Cinnafilm he directs engineering of SaaS and self-hosted solutions that repair pulldown cadence and remove or synthesize grain while preserving detail, translating research-grade algorithms into reliable production software. Known for squeezing maximum performance from GPUs and CPUs alike, he blends low-level graphics and compression expertise with pragmatic product delivery. Based in Portland, Oregon, he applies a long arc of industry experience to solve real-time video and computer vision challenges at scale.
13 years of coding experience
15 years of employment as a software developer