Chris Granados

Advanced Lead Technical Artsit - Pipeline And Rigging at Brisa Mía

Buenos Aires, Autonomous City of Buenos Aires, Argentina
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Summary

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Chris Granados is an experienced pipeline developer and technical art leader with nearly two decades of CG, VFX and AAA games work, currently building and leading pipeline and rigging teams from Buenos Aires. He combines deep hands-on skills in Python, PySide/Qt, C++ and Maya/Unreal Python with practical plugin and tool development across Blender, ZBrush, Nuke, ShotGrid and webapps to streamline production. Chris has driven MetaHuman-based facial rigging pipelines and contributed to high-profile titles like Mortal Kombat 11 and Mortal Kombat 1, while also standing up studio-first R&D initiatives such as a regional lightcage scanner program. Equally comfortable architecting CI/CD-enabled, remote-first pipeline infrastructures or writing Maya C++ plugins, he focuses on scalable automation, error-proofing and clear documentation that guide team decisions. Outside studios he co-founded a screen-printing venture, showing he balances technical rigor with hands-on craft and design sensibility. His curiosity now extends into Unreal, AI and blockchain, reflecting a continual push to fold emerging tech into production workflows.
code8 years of coding experience
job5 years of employment as a software developer
bookIntroduction to Motion Capture, Motion Capture, Introduction to Motion Capture, Motion Capture at iAnimate
bookGraphic Design, Sin terminar, Graphic Design, Sin terminar at Universidad de Buenos Aires
bookCharacter Animator, Advanced Studies in Character Animation, Character Animator, Advanced Studies in Character Animation at Animation Mentor
languagesEnglish, Spanish
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Stackoverflow

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Github Skills (16)

naming10
cgi10
depth9
naming-conventions8
stat7
conventions7
mercadopago6
plugin5
linter5
woocommerce4
wordpress4
cart3
cli3
wordpress-plugin3
ecommerce2

Programming languages (2)

MathematicaPython

Github contributions (5)

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xiancg/MayaLightingTools

May 2019 - Jun 2022

Contributions:92 pushes, 4 branches in 3 years 1 month
xiancg/vfxnaming

Dec 2019 - Aug 2020

A complete suite of tools to manage naming conventions from one or more "Rules repositories" Please check docs for more in depth info: https://naming-conventions.readthedocs.io/en/latest/
Contributions:24 releases, 77 commits, 82 PRs in 7 months
repositoriesvfxlintervfx-pipelinecgi
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