Chris Graves is an IT Systems Engineer in Austin with a decade of hands-on experience supporting game development infrastructure and live services. At Cloud Imperium Games he manages Perforce, Jira/Confluence, licensing, desktop and network administration—bridging tools and operations to keep development teams productive. His background includes senior QA roles at Electronic Arts and leadership in QA for indie studios, giving him deep insight into both live ops and pre-release QA workflows. An active C# back-end contributor to the long-running ServUO Ultima Online server emulator, he focuses on gameplay mechanics and server-side logic fixes that improve player experience. Known for meticulous, out-of-the-box problem solving, he combines operational rigor with a gamer’s attention to systems-level detail.
10 years of coding experience
1 year of employment as a software developer
Bachelors of Science, Computer and Information Sciences and Support Services, Bachelors of Science, Computer and Information Sciences and Support Services at DeVry
Bachelors of Science, Computer and Information Systems Security/Information Assurance, Bachelors of Science, Computer and Information Systems Security/Information Assurance at DeVry University-California
An Ultima Online server emulator written in C# .NET
Role in this project:
Back-end Developer
Contributions:31 commits in 1 month
Contributions summary:Chris primarily contributed to bug fixes and feature enhancements within the Ultima Online server emulator. They addressed gameplay issues, such as fixing damage calculations for flying Gargoyles, and implemented server-side logic improvements, including updates to the imbuing and treasure map systems. The user also integrated external updates and made modifications to item loot tables and weapon handling, demonstrating a focus on refining the game's core mechanics and features.
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Chris Graves - IT Systems Engineer at Cloud Imperium Games