Chris Gregan is a seasoned lead developer and tools engineer with 12 years of experience building game tech, developer tools, and open-source productivity software from Ireland. He founded Snozbot and created Fungus, a widely used Unity-based storytelling toolkit that lowered the barrier to entry for narrative game creators and has been adopted by tens of thousands of developers. As Lead Tools Programmer at Romero Games he focused on R&D and Unreal Engine tooling for shipped and upcoming titles, and now leads development of Celbridge, an open-source Python workbench for simplifying data workflows. He blends hands-on full-stack implementation—UI, state management and visual scripting in Unity—with technical leadership and product-minded engineering. Chris pairs academic curiosity (Research Masters work at TU Dublin) with a practical record of shipping cross-platform game engines and toolchains. He’s notable for turning complex game and data workflows into accessible, community-driven tools.
12 years of coding experience
22 years of employment as a software developer
Research Masters (Part-time) Computer Software and Media Applications, Research Masters (Part-time) Computer Software and Media Applications at TU Dublin Computer Science
B.A. mod. (Gold Medal) Computer Science, B.A. mod. (Gold Medal) Computer Science at Trinity College Dublin
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Role in this project:
Full-stack Developer
Contributions:46 releases, 873 commits, 461 PRs in 5 years 11 months
Contributions summary:Chris primarily focused on developing features for an illustrated interactive fiction game built on Unity 3D. Their contributions included implementing features for command buttons, managing state and execution flow within the visual scripting system. Furthermore, the user worked on the addition of UI elements and the handling of state changes within the game environment.
Contributions:2 releases, 192 PRs, 474 pushes in 5 months
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