Chris Hadgis

Software Engineer at Game Media Works

Brisbane City, Queensland, Australia
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Summary

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Senior
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Top School
Chris Hadgis is a pragmatic software engineer with over a decade of professional experience and a grounding in computer science from The University of Queensland. He has progressed from hands-on engineering roles to team leadership across companies including Mincom, NextGen Gaming, and a long tenure at Eyecon, and now contributes at Game Media Works. Chris blends backend systems work with practical problem-solving—evidenced by his open-source contributions to the popular mathjs library, where he implemented and tested new SparseMatrix and DenseMatrix functions. He is focused on continuous skill growth, mentoring peers, and shipping robust, well-tested code. Based in Brisbane, he pairs classical CS foundations with modern web development skills from Free Code Camp, making him comfortable across legacy systems and contemporary stacks. Colleagues describe him as a steady, pragmatic coder who enjoys teaching and improving developer workflows.
code10 years of coding experience
job30 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at The University of Queensland
bookFull Stack Web Development Certification, Computer Software Engineering, Full Stack Web Development Certification, Computer Software Engineering at Free Code Camp
languagesGreek
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Stackoverflow

Stats
11reputation
10kreached
1answer
0questions
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Github Skills (11)

unit-testing10
mat10
javascript10
matrix10
math9
expression-evaluator9
mathematics9
bignumbers8
bignumber8
complex-numbers7
clojurescript6

Programming languages (3)

JavaScriptHTMLRich Text Format

Github contributions (5)

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josdejong/mathjs

Feb 2019 - Mar 2019

An extensive math library for JavaScript and Node.js
Role in this project:
userBack-end Developer
Contributions:22 commits, 1 PR, 9 comments in 29 days
Contributions summary:Chris primarily contributed to the `mathjs` library by implementing and testing new matrix functions. They added `row` and `column` functions for both `SparseMatrix` and `DenseMatrix` data structures, enhancing the library's matrix manipulation capabilities. These additions involved writing the core function logic and creating comprehensive unit tests to ensure the functions behaved as expected across various scenarios and input validations. This work expands the matrix functionalities, making the library more versatile.
mathmatricesbignumbersmathematical-expressionsnode-js
A demo of the tiki tak toe game
Contributions:22 PRs, 22 pushes, 2 branches in 1 month
taktoetikigame
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Chris Hadgis - Software Engineer at Game Media Works