Chris Han is a Lead Software Developer in Madison, Wisconsin with two decades of experience building enterprise healthcare software and leading multi-year releases. At Epic he architects and ships identity and health information management features, blending hands-on development in C#, HTML/CSS/JavaScript and Cache ObjectScript with project and personnel management. He’s skilled across the full software lifecycle—database and UI design, performance tuning, regulatory-driven specifications, and cross-application integration—while using Scrum to keep teams productive. Chris also contributes to open-source projects, improving performance and numerical robustness in a cross-platform RTS game engine, revealing a practical focus on core systems and optimization. He’s comfortable translating complex customer workflows into streamlined user experiences and resolving escalations end-to-end. His background in computer science from George Washington University underpins a pragmatic approach to scalable, auditable software delivery.
20 years of coding experience
4 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at The George Washington University
A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Role in this project:
Back-end Developer
Contributions:345 commits in 7 months
Contributions summary:Chris contributed to the `spring/spring` repository, a cross-platform RTS game engine, by addressing minor compile fixes in `PathEstimator.cpp` and `PathFinder.cpp` and adding support for bitmap file headers. The user also improved timing and floating-point handling, indicating a focus on performance optimization within the game engine. These changes suggest a role focused on improving the core functionality and efficiency of the engine.
Contributions:1289 commits, 1 PR, 1 push in 6 years 3 months
phpgit-repositoryweb-basedbrowser
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