Chris Handzlik is a Unity VR Developer with six years of software experience, specialising in taking VR ideas from concept through MVP to market-ready products while working directly with non-technical stakeholders. He has delivered production-ready Quest 2 experiences with Meta Avatars, multiplayer networking, and performance-optimised digital twins that visualise live data for collaborative inspection and decision-making. Chris has led technical teams, hired and onboarded developers, and created CI pipelines and server orchestration for live demos at international events, demonstrating both hands-on engineering and event-grade deployment skills. His background includes CTO-level product migrations to microservices and mobile apps, giving him a practical appreciation for scalable architecture and cost-effective cloud operations. Based in Leeds, he pairs a passion for VR with an unusual hobby—soaring in the sky—which reflects a taste for high-stakes, immersive experiences.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
Contributions:4 releases, 10 reviews, 28 PRs in 2 years 1 month
Editor extension to generate events that are executed before property set, eg. Transform-position, Transform-rotation, Transform-parent which allows to write more event driven code or debug property changes that are not simple to track down. Easily customisable to allow adding events to different property setters / types.
Contributions:3 commits, 3 PRs, 10 pushes in 1 year 10 months
positioneventscsharp-coderotationtransform
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