Chris Hart

Senior Engineer at Telescope Games

Concord, Massachusetts, United States
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Summary

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Senior
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Top School
Chris Hart is a senior engineer with over two decades of programming experience and a recent focus on Unreal Engine 5 gameplay and procedural systems for multiplayer games. He blends deep gameplay engineering—including extensive work with the Gameplay Ability System and procedural mission generation—with a background in web and educational simulation development, having delivered NSF-funded multiplayer VR and React/Redux projects. A practiced technical communicator and former book author/editor on the .NET platform, he pairs hands-on implementation with clear cross-discipline collaboration and tooling/asset pipeline improvements. His career moves fluidly between prototype work and shipping titles across Unreal, Unity, bespoke engines, and Quest VR, and he often steps into short-term contracts to convert samples into production-ready PvE or multiplayer experiences. Based in Concord, MA, Chris brings rare breadth: from low-level C code and proprietary gameplay languages to cloud-backed web services and pedagogical simulations.
code10 years of coding experience
job23 years of employment as a software developer
bookBachelor of Engineering - BEng (Hons), Mechanical Engineering, Bachelor of Engineering - BEng (Hons), Mechanical Engineering at University of Birmingham
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Stackoverflow

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Github Skills (49)

connections10
sky10
firebase10
system-dynamics9
visualization9
dynamics9
graph9
visualizations9
earth9
model-building9
cli8
unity3d8
graphing8
virtual-reality7
sdk6

Programming languages (6)

TypeScriptC#C++JavaScriptHTMLPython

Github contributions (5)

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A visualization of matter at different temperatures
Contributions:36 PRs, 376 pushes, 57 branches in 4 years 4 months
matterdata-visualizationtemperaturesvisualization
DAT-Cross farm simulation based on Populations.js
Contributions:27 PRs, 57 pushes, 26 branches in 2 years 10 months
agent-based-modelingjavascriptsimulationsimulation-baseddat
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