Summary
Chris Hassebrook is a Technical Solutions Engineer with nine years of experience building cloud-backed, full-stack and game-engine solutions for industries ranging from defense to home construction. He designs and operates scalable Azure backends and real-time streaming pipelines that serve interactive Unreal Engine content via WebRTC, and has shipped commercial Unity tooling on the Asset Store. His background includes secure, big-data web systems for the U.S. Army (Secret clearance) and VR/AR training simulations, plus hands-on DevOps and automated build pipelines. Based in Morrisville, NC, he now runs a contracting business focused on ArchViz and home-construction visualization, blending 3D art pipelines with production-grade cloud engineering. Notably, he bridges game development techniques with enterprise web architectures to deliver highly performant, data-driven visualization tools.
9 years of coding experience
5 years of employment as a software developer
Bachelor's degree, Interactive Design and Game Development, 4.0, Bachelor's degree, Interactive Design and Game Development, 4.0 at Savannah College of Art and Design