Chris Jacobson

Principal Software Engineer at Blizzard Entertainment

Lake Forest, California, United States
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Summary

👤
Senior
Chris Jacobson is a Principal Software Engineer with over two decades of experience building networking, multiplayer, and online services across PC, console, and server platforms. He has led networking and systems engineering for major titles like Diablo IV, Overwatch, and multiple Diablo and Command & Conquer releases, with deep expertise in client/server comms, encryption, PSN/XBL integration, and high-availability back-end services. Comfortable across low-level sockets and assembly debugging to high-level service APIs and database integrations, he combines hands-on engineering with light technical-director responsibilities in planning and scheduling. At Blizzard he’s driven reliability and DevOps improvements for Battle.net while architecting cross-service server-to-server integrations. Based in Lake Forest, CA, he’s known for solving tricky platform-specific networking challenges and shipping live services at scale.
code11 years of coding experience
job12 years of employment as a software developer
languagesEnglish
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Github Skills (12)

minecraft10
forge10
gradle10
java9
monster5
poster3
vtt3
appearance3
foundry2
actor1
npm1
advertising1

Programming languages (4)

TypeScriptJavaJavaScriptPython

Github contributions (5)

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MaineQat/ose

Apr 2022 - Apr 2022

Unofficial Old School Essentials on Foundry VTT
Contributions:1 push in 1 day
old-schoolfoundryvttfoundry-vtt
Minecolonies/minecolonies

Aug 2014 - Oct 2016

Contributions:148 commits in 2 years 2 months
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Chris Jacobson - Principal Software Engineer at Blizzard Entertainment