Chris Jurney

Director, Oculus Publishing at Meta

San Francisco, California, United States
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Summary

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Senior
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Top School
Chris Jurney is a seasoned technology and publishing leader with 14+ years at the intersection of game engineering and VR, currently directing Oculus Publishing at Meta in San Francisco. He began as a hands-on systems and graphics programmer—shipping major titles like Company of Heroes, Dawn of War 2, Brutal Legend, Bastion, and Transistor—and evolved into roles leading developer strategy and relations across AR/VR. Chris combines deep low-level engineering expertise (pathfinding, AI, destructible environments, Kinect and network optimizations) with product and partner strategy for immersive platforms. He led engineering teams at Double Fine and Supergiant and later shaped Meta’s developer ecosystem from Rift to the metaverse. Known for pragmatic inventiveness, he’s credited with gameplay tech like the “Salute” systems and unique AR prototypes. His background bridges console/PC game development and cutting-edge VR publishing, enabling him to translate creative visions into technically robust consumer experiences.
code14 years of coding experience
job15 years of employment as a software developer
bookBS Computer Science, BS Computer Science at Georgia Institute of Technology
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Stackoverflow

Stats
382reputation
38kreached
8answers
1question
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Github Skills (18)

docker-machine8
steam8
synology8
dedicated7
integer6
docker-container6
segmentation-fault6
cpu6
32-bit6
cpu-architecture6
c-string6
svn6
architecture6
tortoise-svn6
dedicated-server5

Programming languages (1)

Shell

Github contributions (3)

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dubois/Unbearable-Overworld

Mar 2012 - Apr 2012

Contributions:41 commits in 1 day
jurney/SmartThingsPublic

Apr 2016 - Apr 2016

Contributions:13 pushes in 1 day
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Chris Jurney - Director, Oculus Publishing at Meta