Summary
Chris Jurney is a seasoned technology and publishing leader with 14+ years at the intersection of game engineering and VR, currently directing Oculus Publishing at Meta in San Francisco. He began as a hands-on systems and graphics programmer—shipping major titles like Company of Heroes, Dawn of War 2, Brutal Legend, Bastion, and Transistor—and evolved into roles leading developer strategy and relations across AR/VR. Chris combines deep low-level engineering expertise (pathfinding, AI, destructible environments, Kinect and network optimizations) with product and partner strategy for immersive platforms. He led engineering teams at Double Fine and Supergiant and later shaped Meta’s developer ecosystem from Rift to the metaverse. Known for pragmatic inventiveness, he’s credited with gameplay tech like the “Salute” systems and unique AR prototypes. His background bridges console/PC game development and cutting-edge VR publishing, enabling him to translate creative visions into technically robust consumer experiences.
14 years of coding experience
15 years of employment as a software developer
BS Computer Science, BS Computer Science at Georgia Institute of Technology