Chris K is a seasoned video engineer and infrastructure specialist based in the San Francisco Bay Area with over two decades of hands-on experience bridging broadcast and cloud-native video systems. He has designed end-to-end capture, encoding, and dynamic packaging pipelines for broadcasters and streaming platforms, notably leading ingestion and encoder modernization at Crunchyroll and now working on live linear broadcasting at LTN. Early work on Linux video drivers and large-scale capture networks informs his rare combination of low-level kernel, systems, and media expertise—he even maintained the IVTV driver and reverse-engineered vendor firmware. Chris has a track record of practical R&D: inventing per-title/per-frame bitrate adjustments for anime long before it was mainstream and shipping large geographically distributed capture fleets. Comfortable across AWS, Python, Erlang, C, and networking (BGP/DNS), he excels at turning legacy broadcast workflows into scalable cloud services. His background in psychology and art from University of Central Missouri gives him a pragmatic, user-aware perspective on video quality and presentation.
8 years of coding experience
24 years of employment as a software developer
Psychology, Art, Psychology, Art at University of Central Missouri
Contributions:3 pushes, 1 branch in 1 year 9 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.