Chris Lesage

Character Rigging Tech Artist at Rigmarole Studio

Barrie, Ontario, Canada
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Summary

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Senior
Chris Lesage is a Character Rigging Tech Artist with over 20 years of animation, film, and games experience and a decade of focused industry roles, currently leading rigging work at Rigmarole Studio. He designs character, face, and props rigs across Maya, mGear, Unreal (Control Rig), VR and mobile pipelines, and builds Python tools to streamline animation and rigging workflows. Comfortable bridging art and tech, he applies procedural techniques with Houdini, Unreal, and TouchDesigner to create scalable, production-ready systems. His background spans studios from Framestore and Massive Entertainment to indie and feature animation houses, bringing both high-end VFX rigging discipline and nimble indie-friendly solutions. A practical innovator, Chris often pairs rigging artistry with pipeline automation to reduce iteration time for animators.
code10 years of coding experience
job2 years of employment as a software developer
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (23)

maya9
issue-tracking8
core-library7
entities7
storyboard7
obsidian7
boilerplate7
drawing6
python6
ecm5
pdf5
open-source5
draw5
orientdb4
ocr4

Programming languages (4)

TypeScriptCSSJavaScriptPython

Github contributions (5)

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chris-lesage/rigmarole-tools

Nov 2017 - Jul 2019

Contributions:38 commits, 6 pushes, 4 issues in 1 year 7 months
chris-lesage/vim-settings

May 2016 - Feb 2020

Contributions:6 pushes, 3 issues in 3 years 9 months
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Chris Lesage - Character Rigging Tech Artist at Rigmarole Studio