Summary
Chris Lesage is a Character Rigging Tech Artist with over 20 years of animation, film, and games experience and a decade of focused industry roles, currently leading rigging work at Rigmarole Studio. He designs character, face, and props rigs across Maya, mGear, Unreal (Control Rig), VR and mobile pipelines, and builds Python tools to streamline animation and rigging workflows. Comfortable bridging art and tech, he applies procedural techniques with Houdini, Unreal, and TouchDesigner to create scalable, production-ready systems. His background spans studios from Framestore and Massive Entertainment to indie and feature animation houses, bringing both high-end VFX rigging discipline and nimble indie-friendly solutions. A practical innovator, Chris often pairs rigging artistry with pipeline automation to reduce iteration time for animators.
10 years of coding experience
2 years of employment as a software developer