Chris Lockwood is a senior gameplay engineer with 11 years of experience shipping playable systems across AAA and live-service titles, currently building at Riot Games. He blends deep Unity3D and C# expertise with networking, ECS design, and 3D math to deliver gameplay, UI, and tooling that span client and server concerns. His background includes full-stack work from MySQL schema normalization to client-side UI and integrating networking APIs, and he’s comfortable with Perforce/Git workflows in collaborative, cross-discipline teams. Past roles at Scopely, Infinity Ward, and Wavedash show a balance of feature development and tooling, while his time as a hacker-in-residence and tutor highlights a knack for teaching and simplifying complex concepts. Notably, he pairs a Physics BA with hands-on UX/UI sensibilities and a love of coding, making him equally effective in prototyping and production.
11 years of coding experience
7 years of employment as a software developer
Hack Reactor
Bachelor of Arts (BA) Physics, Bachelor of Arts (BA) Physics at Hamilton College
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Chris Lockwood - Senior Software Engineer at Riot Games