Summary
Chris Luangrath is an Associate Software Engineer with nine years of hands-on experience building tools and gameplay systems, currently contributing to WB Games / Avalanche after a production-pipeline role at BYU. He specializes in Unreal Engine (Blueprints and C++), with solid familiarity in Java, C#, and Python, and has practical experience managing Helix Core servers and multiplayer systems. His work spans production pipeline engineering, Perforce administration, and interactive installations—like a UE5 drone simulator and 3D fractal viewer showcased on BYU’s lobby display. Comfortable moving between gameplay programming and tooling, he brings an animation-aware perspective that helps bridge technical and artistic teams.
9 years of coding experience
4 years of employment as a software developer
Lone Peak High School
Computer Science, Computer Science at Brigham Young University
Thai, English, Lao