Chris March

Senior Engine Programmer at Epic Games

Belmont, California, United States
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Summary

👤
Senior
🎓
Top School
Chris March is a senior engine and gameplay programmer with a proven track record shipping action and strategy features across console and PC, including AAA titles for Activision and work on MMOs and ARPGs. Skilled in C++ and C# with deep Unity and Unreal Engine expertise, he has co-architected ECS and networking, implemented motion-matching AI, and optimized games to console performance targets. His portfolio spans 7 shipped C++ console/PC games and 6 C# titles, plus tooling and three small shipped Python games, reflecting a rare blend of runtime performance engineering and developer tooling. At studios from Activision to Epic Games he has owned lighting, shaders, animation systems, and critical navmesh fixes that improved enemy behaviors and multiplayer stability. Based in Belmont, CA, he combines hands-on low-level optimization with gameplay design sensibilities (3Cs, AI, cameras) to deliver both polished player feel and scalable systems. Notably, he helped adapt modern motion-warping and aim-offset pipelines for AI enemies—bringing high-fidelity animation techniques typically reserved for player characters into NPC systems.
code9 years of coding experience
job23 years of employment as a software developer
bookBA Computer Science, BA Computer Science at University of California, Berkeley
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Github Skills (22)

unity3d10
post-processing8
multiplayer7
electron7
analyzer7
typescript7
unity3d-editor7
profiler5
discord-bot5
heap5
effects5
editor5
microsoft5
visual-studio-code5
discord4

Programming languages (4)

C#TypeScriptShellPython

Github contributions (5)

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Squish! A quick exploration of mesh deformation in response to collision
Contributions:54 commits, 46 pushes, 1 branch in 3 years 5 months
unityunity3d
chrismarch/ml-exercises

Apr 2022 - Jul 2024

Contributions:37 pushes, 1 branch in 2 years 3 months
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