Summary
Chris March is a senior engine and gameplay programmer with a proven track record shipping action and strategy features across console and PC, including AAA titles for Activision and work on MMOs and ARPGs. Skilled in C++ and C# with deep Unity and Unreal Engine expertise, he has co-architected ECS and networking, implemented motion-matching AI, and optimized games to console performance targets. His portfolio spans 7 shipped C++ console/PC games and 6 C# titles, plus tooling and three small shipped Python games, reflecting a rare blend of runtime performance engineering and developer tooling. At studios from Activision to Epic Games he has owned lighting, shaders, animation systems, and critical navmesh fixes that improved enemy behaviors and multiplayer stability. Based in Belmont, CA, he combines hands-on low-level optimization with gameplay design sensibilities (3Cs, AI, cameras) to deliver both polished player feel and scalable systems. Notably, he helped adapt modern motion-warping and aim-offset pipelines for AI enemies—bringing high-fidelity animation techniques typically reserved for player characters into NPC systems.
9 years of coding experience
23 years of employment as a software developer
BA Computer Science, BA Computer Science at University of California, Berkeley