Chris Massie is a Senior Software Engineer based in Bellevue, Washington, with five years of professional experience building graphics and Unity-based engine features. At Unity Technologies he contributes to core input and XR tooling, improving the Input System and XR Interaction Toolkit examples used widely by developers. His background includes progressive engineering roles at The DiSTI Corporation and research in high-performance reconfigurable computing, giving him a strong blend of practical engine work and low-level performance analysis. He has shipped updates that modernize Unity components (e.g., migrating TrackedPoseDriver to InputActionProperty and adding tracking state support) and fixed tricky remote-debugging and action-property bugs. Known for meticulous scene and asset updates in flagship Unity repos, he enjoys bridging tooling improvements with real-world example content to help other developers adopt new features faster. His academic grounding in computer and electrical engineering (BS/MS, University of Florida) underpins a methodical, performance-focused approach to engine and systems design.
5 years of coding experience
9 years of employment as a software developer
Bachelor of Science - BS, Computer Engineering (Hardware Emphasis), 3.88, Bachelor of Science - BS, Computer Engineering (Hardware Emphasis), 3.88 at University of Florida
This repository contains various examples to use with the XR Interaction Toolkit
Role in this project:
Full-stack Developer
Contributions:8 reviews, 24 commits, 30 PRs in 2 years 2 months
Contributions summary:Chris's commits primarily involve updating example scenes and assets within the XR Interaction Toolkit examples repository. The changes include modifications to scene configurations, object transformations, and component settings in Unity. They updated example scenes for different versions of the XR Interaction Toolkit, specifically focusing on teleportation, and world interaction.
An efficient and versatile input system for Unity.
Role in this project:
Software Engineer
Contributions:42 reviews, 6 commits, 12 PRs in 2 years 1 month
Contributions summary:Chris primarily focused on improving the input system for Unity, fixing bugs related to remote debugging and action properties within the system. They also updated the TrackedPoseDriver component, migrating it to use InputActionProperty and adding support for tracking state. Furthermore, the user integrated XR classes, including the addition of game core support, and performed tests related to these features.
eventsgamepadmousetouchdevices
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Chris Massie - Senior Software Engineer at Unity Technologies