Summary
Chris Mullany is a Freelance Creative Technologist and Technology Director with over 20 years’ experience delivering interactive, immersive and XR experiences that sit at the intersection of art, design and realtime systems. He combines director-level strategy and team leadership with hands-on R&D and production, specialising in procedural and generative graphics built in Unity and Unreal for installations, spatial computing and handheld experimental work. Chris has led technical teams at studios such as AllofUs, great fridays and Lightmaker and has consulted for major cultural and commercial clients including the V&A, Science Museum and Samsung. Comfortable prototyping rapidly or engineering robust systems that run for months or years, he also manages hardware, AV integration and complex installs. Notably, his background spans creative coding toolkits and legacy multimedia platforms, giving him a rare perspective that bridges pioneering Flash/Director-era workflows with modern game-engine pipelines.
13 years of coding experience
10 years of employment as a software developer
BA (Hons) First Class, Multimedia Computing, BA (Hons) First Class, Multimedia Computing at The University of Huddersfield