Chris Oelmueller

Productivity Engineer at Seibert Group GmbH

Wiesbaden, Hesse, Germany
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Summary

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Chris Oelmueller is a Productivity Engineer with 15 years of hands-on software and operations experience, currently based in Wiesbaden, Germany. He blends backend development expertise— demonstrated in open-source contributions to projects like Unknown Horizons, Pootle and Dungeon Crawl: Stone Soup—with a focus on enabling teams to work faster, smarter and happier in enterprise settings. Chris has strong roots in Python, shell scripting and localization/build automation, and a track record improving maintainability and cross-version compatibility. His roles at //SEIBERT/MEDIA and Eintracht Frankfurt show a mix of application support, tooling, and developer productivity work that bridges engineering and user-facing processes. He holds advanced studies in Mathematics and Computer Science, and brings a philosophical curiosity—hinted by his Socratic quip about Google—to pragmatic tooling and process improvements.
code15 years of coding experience
job8 years of employment as a software developer
bookMSc Mathematics and Computer Science, MSc Mathematics and Computer Science at Johannes Gutenberg University Mainz
bookBachelor of Science - BS Mathematics and Computer Science, Bachelor of Science - BS Mathematics and Computer Science at RPTU Kaiserslautern-Landau
languagesEnglish, German
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Stackoverflow

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Github Skills (21)

c-language10
python10
translation10
scripting10
django10
localization10
script10
sh10
shell10
game-development10
cprogramming-language10
rails-i18n9
user-interface9
ui-design9
interface-design9

Programming languages (11)

TypeScriptC++CoffeeScriptShellCHaxeJavaScriptPHP

Github contributions (5)

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Unknown Horizons official code repository
Role in this project:
userBack-end Developer
Contributions:3301 commits, 3 PRs, 12 pushes in 6 years 5 months
Contributions summary:Chris's contributions focused on improving the localization and build process of the Unknown Horizons game. They implemented the ability to generate translations for scenarios and added features to correctly translate build menu text. Furthermore, they optimized the codebase and fixed bugs within the translation files. Their work involved shell scripting and changes to the Python codebase to improve overall maintainability and performance.
pythongameunknownsimulationstrategy
crawl/crawl

Sep 2012 - Jul 2016

Dungeon Crawl: Stone Soup official repository
Role in this project:
userBack-end Developer
Contributions:239 commits, 8 PRs in 3 years 10 months
Contributions summary:Chris primarily contributed to the game's core mechanics by modifying code related to item descriptions, object properties, and user interface elements. The changes involved refactoring existing item descriptions and integrating new functionality. The user also focused on adding enhancements to various game elements, such as the shopping list and the display of item resistances, improving user interaction and readability. The user also made code improvements relating to the display of monsters and the game's help screens.
dungeonstonerpgroguelikedungeon-crawl-stone-soup
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