Summary
Chris Oje is a Senior Software Engineer with over two decades of hands-on experience and eight years at Microsoft, where he works on Mixed Reality holographic technologies. His career spans game and interactive entertainment studios through to enterprise-scale AR/VR at a major tech company, reflecting deep expertise in real-time graphics, gameplay systems, and systems engineering. Known for moving between lead gameplay roles and senior engineering positions, he combines product-minded development with low-level technical problem solving. Based in the Greater Seattle Area and grounded by a BS in Computer Science from Seattle University, he bridges academic fundamentals with production-grade delivery. Colleagues describe him as a pragmatic engineer who surfaces practical trade-offs while pushing novel user experiences in spatial computing. He tends to bring a game developer’s mindset to complex platform challenges, optimizing for performance and delightful interaction.
7 years of coding experience
16 years of employment as a software developer
BS in CS, Computer Science, BS in CS, Computer Science at Seattle University