Chris Parrish is a software architect and seasoned Apple-platform engineer with 14 years of experience building high-performance iOS and macOS applications and user interfaces. He has led teams and products across startups and large companies—most recently incubating intelligent system experiences at Apple after shaping Photoshop on iOS at Adobe. A founder and entrepreneur at multiple studios, he blends hands-on UI/graphics engineering, data compression research (MSEE) and product instincts from early-stage to scale. He’s known for moving fast on migrations (Objective-C to Swift), delivering award-winning macOS apps, and applying unconventional “chaos orchestration” approaches to solve thorny design problems. Based on Bainbridge Island, he combines deep signal-processing roots with practical product craft to ship elegant, performant client-side experiences.
14 years of coding experience
19 years of employment as a software developer
MSEE Electrical Engineering, MSEE Electrical Engineering at University of Washington
Computer Engineering, Computer Engineering at University of Oklahoma
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Chris Parrish - Photoshop Software Development Engineer at Adobe