Chris Parrish

Photoshop Software Development Engineer at Adobe

Bainbridge Island, Washington, United States
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Summary

👤
Senior
🎓
Top School
Chris Parrish is a software architect and seasoned Apple-platform engineer with 14 years of experience building high-performance iOS and macOS applications and user interfaces. He has led teams and products across startups and large companies—most recently incubating intelligent system experiences at Apple after shaping Photoshop on iOS at Adobe. A founder and entrepreneur at multiple studios, he blends hands-on UI/graphics engineering, data compression research (MSEE) and product instincts from early-stage to scale. He’s known for moving fast on migrations (Objective-C to Swift), delivering award-winning macOS apps, and applying unconventional “chaos orchestration” approaches to solve thorny design problems. Based on Bainbridge Island, he combines deep signal-processing roots with practical product craft to ship elegant, performant client-side experiences.
code14 years of coding experience
job19 years of employment as a software developer
bookMSEE Electrical Engineering, MSEE Electrical Engineering at University of Washington
bookComputer Engineering, Computer Engineering at University of Oklahoma
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Github Skills (9)

feed9
minecraft7
ios6
machine-learning6
neural-network5
macos1
software-update1
python1
panic1

Programming languages (1)

Swift

Github contributions (5)

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twenty3/synapse

May 2016 - Oct 2018

iOS Demo App that recognizes simple hand-drawn shapes by applying a Feed Forward Neural Network
Contributions:19 commits, 2 PRs, 4 pushes in 2 years 5 months
demo-appdrawn-shapesdrawnhand-drawnmachine-learning
twenty3/GLImageProcessing

Aug 2011 - Feb 2012

Contributions:27 commits in 5 months
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Chris Parrish - Photoshop Software Development Engineer at Adobe