Chris Pugh

Contract Software Engineer at The Coffee Industrial Complex

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Chris Pugh is a veteran independent game developer and contract software engineer with over a decade of production experience and two decades of hobbyist game creation. He combines deep graphics and driver expertise—formerly on AMD’s OpenGL workstation team and now contracting at Intel—with hands-on engine work as founder of Virtuoso Engine and creator of the retro FPS Killing Baby Hitler. Comfortable across custom engines, Unity, iOS/Android and low-level device drivers, he bridges systems programming and game design to ship playable, performant experiences. Based in Portland, he also runs The Coffee Industrial Complex doing bespoke game and app contracts, and his public work and tools are available on GitHub. An uncommon blend of driver-level graphics knowledge and solo indie development gives him a rare ability to optimize tech for creative gameplay.
code12 years of coding experience
job13 years of employment as a software developer
bookMaster's degree Computer Science, Master's degree Computer Science at University of Central Florida
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Github Skills (25)

bitmap10
single-file10
file-format10
cpp10
quake8
loader8
console8
skill7
unity3d6
dialogue-systems6
api6
glfw6
tabletop5
c-extension5
spinner5

Programming languages (4)

C#C++CJavaScript

Github contributions (5)

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VirtuosoChris/glhpp

Jan 2015 - Mar 2021

OpenGL lightweight C++ extension loader and/or wrapper API
Contributions:51 pushes, 3 branches, 1 comment in 6 years 3 months
apiglfwcppapi-wrapperopengl3
VirtuosoChris/drkarnaugh

Jul 2015 - Aug 2024

Contributions:30 pushes, 1 tag in 9 years 2 months
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