Chris Ridenour

Founder at KAR Games

Cincinnati, Ohio, United States
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Summary

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Rockstar
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Top School
Chris Ridenour is a founder and seasoned software leader with 14 years of experience building consumer and startup-focused products, currently shipping indie games (Drift: Space Survival v1.0 and Dome Keeper v5.0 multiplayer) from Cincinnati. He blends backend systems and game development expertise—contributing GDExtension work for SQLite in Godot—with a history of scaling APIs, real-time event systems, and recommendation algorithms across startups he co-founded and led as CTO. His career spans consumer apps, AI for real estate, and developer tooling, including transitioning mobile-first products to API-driven architectures and shipping patented media delivery systems that handled event-scale traffic. A pragmatic engineer and entrepreneur, he favors shipping iterative product updates and architecting durable systems, and he balances that drive with life as a dad of three.
code14 years of coding experience
job15 years of employment as a software developer
bookBS Mechanical Engineering, BS Mechanical Engineering at University of Cincinnati
languagesEnglish, French
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Stackoverflow

Stats
596reputation
99kreached
35answers
6questions
Badges
drupal
top-5%
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Github Skills (15)

godot10
gdextension10
c-language10
sqlite10
game-development10
cprogramming-language10
drupal9
build-system8
pdf-generation6
ajax6
vsto6
wpf6
wpftoolkit6
security6
django6

Programming languages (18)

JavaC++CVueGoSvelteGDScriptTypeScript

Github contributions (5)

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2shady4u/godot-sqlite

Sep 2022 - Jan 2023

GDExtension wrapper for SQLite (Godot 4.x+)
Role in this project:
userBack-end Developer
Contributions:8 commits, 9 PRs, 16 comments in 4 months
Contributions summary:Chris focused on enhancing the functionality of the SQLite wrapper for the Godot game engine. They implemented the use of shared in-memory databases, updating the `gdsqlite.cpp` source file. They also updated the project's build system and GDExtension code, making adjustments to the `gdsqlite.gdextension` file and renames from godot-cpp. Additionally, the user checked the size of `PACKED_BYTE_ARRAY` before binding to parameters to avoid indexing errors.
godotgamedevgodot-enginegodot-addongodot-plugin
cridenour/go-postgis

Jun 2014 - Sep 2016

PostGIS support for Go. Works with any Postgres driver.
Contributions:1 release, 5 commits, 2 PRs in 2 years 3 months
golangpostgisdatabasepostgrespostgresql
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Chris Ridenour - Founder at KAR Games