Chris Rivers is a founding iOS engineer with eight years of focused mobile development experience and nearly a decade in product-driven engineering roles, now building AI-powered human performance coaching at Pinnacle. He has led mobile teams and cross-platform SDK delivery for spatial AR navigation at Hyper (formerly Dent Reality), and previously advanced iOS work at Dyson and Future plc, bringing deep expertise in AR, IoT, digital audio and location technologies. Chris combines hands-on engineering with team leadership—co-organising the global Hacking With Swift Live conference aligns his technical advocacy with community-building and charitable impact. His background in music technology and early career in pro audio sales give him a practical, user-centred approach to audio and sensor-driven features that many mobile engineers lack. Based in Bristol, he excels at turning experimental technologies into robust, production-grade mobile experiences.
8 years of coding experience
6 years of employment as a software developer
Dauntsey's School, Wiltshire
Bachelor of Science (BSc), Music Technology, Bachelor of Science (BSc), Music Technology at Staffordshire University
An extensible iOS and OS X animation library, useful for physics-based interactions.
Contributions:4 pushes, 4 branches in 11 months
physicsinteractionanimationos-xinteractions
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