Chris Sullivan is a Principal Engineer at NVIDIA with 11 years of experience blending high-performance computing, deep learning compilers, and nuclear astrophysics research. He holds dual Ph.D. training in Physics and Computational Mathematics and brings uncommon domain depth—spokesperson for two nuclear experiments and a background in core-collapse supernova simulations—into GPU and compiler engineering. At NVIDIA (and previously OctoAI/Habana/Intel) he has driven backend ML compiler work (notably contributions to the popular TVM stack for TensorFlow and ONNX importers) and led performance engineering for accelerators. He routinely bridges scientific modeling and production-grade systems, pursuing formal HPC certification while shipping optimizations for GPUs and distributed workloads. Based in Beaverton, he mixes academic rigor with product-focused leadership, making him effective at translating complex physics uncertainty analyses into scalable software solutions.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS) Physics, Bachelor of Science (BS) Physics at Westmont College
Doctor of Philosophy - PhD Dual: Physics & Computational Mathematics Science and Engineering, Doctor of Philosophy - PhD Dual: Physics & Computational Mathematics Science and Engineering at Michigan State University
Open deep learning compiler stack for cpu, gpu and specialized accelerators
Role in this project:
Back-end Developer & ML Engineer
Contributions:421 reviews, 38 commits, 139 PRs in 2 years 4 months
Contributions summary:Chris contributed to the Relay and TVM compiler stack, specifically focusing on TensorFlow integration. They implemented support for the NonMaxSuppressionV4 operation in TensorFlow, enabling its ingestion by the TVM compiler. Additionally, the user made improvements to the ONNX slice converter, updating it to correctly infer slice attributes. Furthermore, they added the Clip importer to handle cases when min/max were provided as inputs.
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